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Current File : C:/AppServ/www/covid19/db/lib/toolman/drag.js

/*

 * drag.js - click & drag DOM elements

 *

 * originally based on Youngpup's dom-drag.js, www.youngpup.net

 */



/**********************************************************

 Further modified from the example by Tim Taylor

 http://tool-man.org/examples/sorting.html

 

 Changed onMouseMove where it calls group.onDrag and then

 adjusts the offset for changes to the DOM.  If the item

 being moved changed parents it would be off so changed to

 get the absolute offset (recursive northwestOffset).

 

 **********************************************************/



var Drag = {

	BIG_Z_INDEX : 10000,

	group : null,

	isDragging : false,



	makeDraggable : function(group) {

		group.handle = group;

		group.handle.group = group;



		group.minX = null;

		group.minY = null;

		group.maxX = null;

		group.maxY = null;

		group.threshold = 0;

		group.thresholdY = 0;

		group.thresholdX = 0;



		group.onDragStart = new Function();

		group.onDragEnd = new Function();

		group.onDrag = new Function();

		

		// TODO: use element.prototype.myFunc

		group.setDragHandle = Drag.setDragHandle;

		group.setDragThreshold = Drag.setDragThreshold;

		group.setDragThresholdX = Drag.setDragThresholdX;

		group.setDragThresholdY = Drag.setDragThresholdY;

		group.constrain = Drag.constrain;

		group.constrainVertical = Drag.constrainVertical;

		group.constrainHorizontal = Drag.constrainHorizontal;



		group.onmousedown = Drag.onMouseDown;

	},



	constrainVertical : function() {

		var nwOffset = Coordinates.northwestOffset(this, true);

		this.minX = nwOffset.x;

		this.maxX = nwOffset.x;

	},



	constrainHorizontal : function() {

		var nwOffset = Coordinates.northwestOffset(this, true);

		this.minY = nwOffset.y;

		this.maxY = nwOffset.y;

	},



	constrain : function(nwPosition, sePosition) {

		this.minX = nwPosition.x;

		this.minY = nwPosition.y;

		this.maxX = sePosition.x;

		this.maxY = sePosition.y;

	},



	setDragHandle : function(handle) {

		if (handle && handle != null) 

			this.handle = handle;

		else

			this.handle = this;



		this.handle.group = this;

		this.onmousedown = null;

		this.handle.onmousedown = Drag.onMouseDown;

	},



	setDragThreshold : function(threshold) {

		if (isNaN(parseInt(threshold))) return;



		this.threshold = threshold;

	},



	setDragThresholdX : function(threshold) {

		if (isNaN(parseInt(threshold))) return;



		this.thresholdX = threshold;

	},



	setDragThresholdY : function(threshold) {

		if (isNaN(parseInt(threshold))) return;



		this.thresholdY = threshold;

	},



	onMouseDown : function(event) {

		event = Drag.fixEvent(event);

		Drag.group = this.group;



		var group = this.group;

		var mouse = event.windowCoordinate;

		var nwOffset = Coordinates.northwestOffset(group, true);

		var nwPosition = Coordinates.northwestPosition(group);

		var sePosition = Coordinates.southeastPosition(group);

		var seOffset = Coordinates.southeastOffset(group, true);



		group.originalOpacity = group.style.opacity;

		group.originalZIndex = group.style.zIndex;

		group.initialWindowCoordinate = mouse;

		// TODO: need a better name, but don't yet understand how it

		// participates in the magic while dragging 

		group.dragCoordinate = mouse;



		Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);



		group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);



		// TODO: need better constraint API

		if (group.minX != null)

			group.minMouseX = mouse.x - nwPosition.x + group.minX - nwOffset.x;

		if (group.maxX != null) 

			group.maxMouseX = group.minMouseX + group.maxX - group.minX;

		if (group.minY != null)

			group.minMouseY = mouse.y - nwPosition.y + group.minY - nwOffset.y;

		if (group.maxY != null) 

			group.maxMouseY = group.minMouseY + group.maxY - group.minY;

		group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);

		group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);



		document.onmousemove = Drag.onMouseMove;

		document.onmouseup = Drag.onMouseUp;



		return false;

	},



	showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {

		/*

		window.status = 

				"mouse: " + mouse.toString() + "    " + 

				"NW pos: " + nwPosition.toString() + "    " + 

				"SE pos: " + sePosition.toString() + "    " + 

				"NW offset: " + nwOffset.toString() + "    " +

				"SE offset: " + seOffset.toString(); 

				*/

	},



	onMouseMove : function(event) {

		event = Drag.fixEvent(event);

		var group = Drag.group;

		var mouse = event.windowCoordinate;

		var nwOffset = Coordinates.northwestOffset(group, true);

		var nwPosition = Coordinates.northwestPosition(group);

		var sePosition = Coordinates.southeastPosition(group);

		var seOffset = Coordinates.southeastOffset(group, true);



		Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);



		if (!Drag.isDragging) {

	

			// Set Draging Area ########

			if (group.threshold > 0) {

				var distance = group.initialWindowCoordinate.distance(mouse);

				if (distance < group.threshold) return true;

			} else if (group.thresholdY > 0) {

				var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);

				if (deltaY < group.thresholdY) return true;

			} else if (group.thresholdX > 0) {

				var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);

				if (deltaX < group.thresholdX) return true;

			}



			Drag.isDragging = true;

			group.style["zIndex"] = Drag.BIG_Z_INDEX;

			group.style["opacity"] = 0.75;

		}



		// TODO: need better constraint API

		var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);

		nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));

		nwPosition.reposition(group);

		group.dragCoordinate = adjusted;

		

		// once dragging has started, the position of the group

		// relative to the mouse should stay fixed.  They can get out

		// of sync if the DOM is manipulated while dragging, so we

		// correct the error here

		//

		// TODO: what we really want to do is find the offset from

		// our corner to the mouse coordinate and adjust to keep it

		// the same

		

		// changed to be recursive/use absolute offset for corrections

		var offsetBefore = Coordinates.northwestOffset(group, true);

		group.onDrag(nwPosition, sePosition, nwOffset, seOffset);

		var offsetAfter = Coordinates.northwestOffset(group, true);



		if (!offsetBefore.equals(offsetAfter)) {

			var errorDelta = offsetBefore.minus(offsetAfter);

			nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);

			nwPosition.reposition(group);

			//window.status =  Coordinates.northwestPosition(group).toString();

		}



		return false;

	},



	onMouseUp : function(event) {

		event = Drag.fixEvent(event);

		var group = Drag.group;



		var mouse = event.windowCoordinate;

		var nwOffset = Coordinates.northwestOffset(group, true);

		var nwPosition = Coordinates.northwestPosition(group);

		var sePosition = Coordinates.southeastPosition(group);

		var seOffset = Coordinates.southeastOffset(group, true);



		document.onmousemove = null;

		document.onmouseup   = null;

		group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);



		if (Drag.isDragging) {

			// restoring zIndex before opacity avoids visual flicker in Firefox

			group.style["zIndex"] = group.originalZIndex;

			group.style["opacity"] = group.originalOpacity;

		}



		Drag.group = null;

		Drag.isDragging = false;



		return false;

	},



	fixEvent : function(event) {

		if (typeof event == 'undefined') event = window.event;

		Coordinates.fixEvent(event);



		return event;

	}

};


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